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Daniel Sefton

Hey! I'm a software developer. I have worked for many top companies, and built quite a few personal projects through TidalWare. I'm also passionate about solving real-world issues such as climate change. Read more...

Latest Posts

Doughnut Economics by Kate Raworth

Doughnut Economics

February 4, 2024 Daniel Sefton Climate Change, Politics

I decided to create an updated infographic style for Doughnut Economics by Kate Raworth. It’s early days, but this is[…]

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Developing a Data-Oriented Game Engine (Part 1)

May 7, 2016 Daniel Sefton Development, Game Dev, Ogre 3D

Preface This post is based on my Bachelor’s thesis at the University of Huddersfield. It was written in May 2014[…]

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Slider Menu Widget v2 for Titanium Alloy

May 27, 2013 Daniel Sefton Android, Development, iOS

There has been an incredible amount of buzz around my iOS Slider Menu Widget for Titanium Alloy. So it’s about[…]

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Education in Third World countries through Technology

May 8, 2013 Daniel Sefton Education, Philosophy

A 14 year old built an electricity generator from scratch by reading a physics book from a library, producing irrigation[…]

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Building Ogre 3D for Android on Mac OSX

April 26, 2013 Daniel Sefton Ogre 3D

Prerequisites Download and install CMake: http://www.cmake.org/cmake/resources/software.html Download the latest dependencies package AndroidDependencies_[Date].zip: http://sourceforge.net/projects/ogre/files/ogre-dependencies-android/1.9/ Clone the Ogre v1-9 branch with the[…]

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iOS Slider Menu Widget for Titanium Alloy

October 31, 2012 Daniel Sefton Development, iOS

UPDATE: Slider Menu Widget v2 A fairly recent design pattern has emerged on iOS in the form of a slider[…]

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Evolution of Mobile Games

August 20, 2012 Daniel Sefton Game Dev, Mobile

One looming question for mobile gaming is, where do we go from here? Here’s my perspective on the possible evolution[…]

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Texture Atlases for UIKit with TexturePacker

July 26, 2012 Daniel Sefton Development, Mac, Tutorial

I use UIKit for my UI, but one issue I was facing is the sheer number of separate image files[…]

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Building boost 1.49 with clang++, iOS 5.1 and Xcode 4.3

March 25, 2012 Daniel Sefton Development

UPDATE: For the latest boost and iOS 6, clone this repo instead, it should “just work”: https://gitorious.org/~galbraithjoseph/boostoniphone/galbraithjosephs-boostoniphone Thanks Galbraith! First[…]

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Game Engine Lessons Learned – Put Performance First

February 14, 2012 Daniel Sefton Game Dev

After a 2 year stint of developing a fully featured game engine, I can now look back on what went[…]

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Building Ogre 3D on OSX

June 9, 2011 Daniel Sefton Ogre 3D

Note: This guide is now outdated, however the overall process remains similar, so you can still follow it roughly. Click[…]

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Making a Successful Game in 32 Hours

June 6, 2011 Daniel Sefton General, XNA

Blind Panic is an annual competition held at Huddersfield University. You can check out a summary of the event along[…]

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Create Your Own Racetrack with Blender 2.49

June 6, 2011 Daniel Sefton Blender 3D, Tutorial

Introduction I have finally revived the popular racetrack tutorial I wrote in 2006, as featured on Blender Nation. This tutorial[…]

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Inheritance-Based Sprite Management for XNA 4.0

June 6, 2011 Daniel Sefton XNA

My team recently won Best Game Award – 1st Prize at a “make a game in 32 hours” competition, and[…]

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Imagination Potential

April 7, 2011 Daniel Sefton Philosophy

Look at an object on a table. Imagine it positioned on another part of the table. Now physically move the[…]

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Latest Posts

  • Doughnut Economics by Kate Raworth Doughnut Economics
  • Developing a Data-Oriented Game Engine (Part 1)
  • Slider Menu Widget v2 for Titanium Alloy
  • Education in Third World countries through Technology
  • Building Ogre 3D for Android on Mac OSX
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