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Category: Development

Developing a Data-Oriented Game Engine (Part 1)

May 7, 2016 Daniel Sefton Development, Game Dev, Ogre 3D

Preface This post is based on my Bachelor’s thesis at the University of Huddersfield. It was written in May 2014[…]

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Slider Menu Widget v2 for Titanium Alloy

May 27, 2013 Daniel Sefton Android, Development, iOS

There has been an incredible amount of buzz around my iOS Slider Menu Widget for Titanium Alloy. So it’s about[…]

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iOS Slider Menu Widget for Titanium Alloy

October 31, 2012 Daniel Sefton Development, iOS

UPDATE: Slider Menu Widget v2 A fairly recent design pattern has emerged on iOS in the form of a slider[…]

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Texture Atlases for UIKit with TexturePacker

July 26, 2012 Daniel Sefton Development, Mac, Tutorial

I use UIKit for my UI, but one issue I was facing is the sheer number of separate image files[…]

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Building boost 1.49 with clang++, iOS 5.1 and Xcode 4.3

March 25, 2012 Daniel Sefton Development

UPDATE: For the latest boost and iOS 6, clone this repo instead, it should “just work”: https://gitorious.org/~galbraithjoseph/boostoniphone/galbraithjosephs-boostoniphone Thanks Galbraith! First[…]

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  • Doughnut Economics by Kate Raworth Doughnut Economics
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