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Category: Game Dev

Developing a Data-Oriented Game Engine (Part 1)

May 7, 2016 Daniel Sefton Development, Game Dev, Ogre 3D

Preface This post is based on my Bachelor’s thesis at the University of Huddersfield. It was written in May 2014[…]

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Evolution of Mobile Games

August 20, 2012 Daniel Sefton Game Dev, Mobile

One looming question for mobile gaming is, where do we go from here? Here’s my perspective on the possible evolution[…]

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Game Engine Lessons Learned – Put Performance First

February 14, 2012 Daniel Sefton Game Dev

After a 2 year stint of developing a fully featured game engine, I can now look back on what went[…]

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