Skip to content

  • Home
  • About
  • Portfolio
    • CV
    • Games
    • Websites
    • 3D
  • Contact

Category: Ogre 3D

Developing a Data-Oriented Game Engine (Part 1)

May 7, 2016 Daniel Sefton Development, Game Dev, Ogre 3D

Preface This post is based on my Bachelor’s thesis at the University of Huddersfield. It was written in May 2014[…]

Read more

Building Ogre 3D for Android on Mac OSX

April 26, 2013 Daniel Sefton Ogre 3D

Prerequisites Download and install CMake: http://www.cmake.org/cmake/resources/software.html Download the latest dependencies package AndroidDependencies_[Date].zip: http://sourceforge.net/projects/ogre/files/ogre-dependencies-android/1.9/ Clone the Ogre v1-9 branch with the[…]

Read more

Building Ogre 3D on OSX

June 9, 2011 Daniel Sefton Ogre 3D

Note: This guide is now outdated, however the overall process remains similar, so you can still follow it roughly. Click[…]

Read more

Support This Site

If you like what I do please support me on Ko-fi

Newsletter

Social

  • Twitter
  • LinkedIn
  • GitHub

Latest Posts

  • Doughnut Economics by Kate Raworth Doughnut Economics
  • Developing a Data-Oriented Game Engine (Part 1)
  • Slider Menu Widget v2 for Titanium Alloy
  • Education in Third World countries through Technology
  • Building Ogre 3D for Android on Mac OSX
Copyright © 2004-2020 Daniel Sefton